TruckNav v0.4.4 - External Second-Screen GPS [ETS2 & ATS] [1.59 SUPPORT!]

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Ivan Mogilin
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Joined: 19 May 2026 09:51

Re: TruckNav v0.4.4 - External Second-Screen GPS [ETS2 & ATS] [1.59 SUPPORT!]

#111 Post by Ivan Mogilin » 23 May 2026 08:21

Great app, thanks for your work. What about Illinois?
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Byatis
Posts: 65
Joined: 25 Mar 2024 18:17

Re: TruckNav v0.4.4 - External Second-Screen GPS [ETS2 & ATS] [1.59 SUPPORT!]

#112 Post by Byatis » 24 May 2026 09:51

Ivan Mogilin wrote: 23 May 2026 08:21 Great app, thanks for your work. What about Illinois?
Thank you! It will soon come!
External GPS for ETS2/ATS: TruckNav Sim
Blazee
Posts: 1
Joined: 24 Jun 2026 14:20

Re: TruckNav v0.4.4 - External Second-Screen GPS [ETS2 & ATS] [1.59 SUPPORT!]

#113 Post by Blazee » 24 Jun 2026 14:24

Hey, can we add multiple waypoints in this.
Though its working great.

Thank you.
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Byatis
Posts: 65
Joined: 25 Mar 2024 18:17

Re: TruckNav v0.4.4 - External Second-Screen GPS [ETS2 & ATS] [1.59 SUPPORT!]

#114 Post by Byatis » 28 Jun 2026 07:54

Blazee wrote: 24 Jun 2026 14:24 Hey, can we add multiple waypoints in this.
Though its working great.

Thank you.
Sure that's what I want to add next
External GPS for ETS2/ATS: TruckNav Sim
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TwinShadow
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Joined: 18 Jun 2014 22:28

Re: TruckNav v0.4.4 - External Second-Screen GPS [ETS2 & ATS] [1.59 SUPPORT!]

#115 Post by TwinShadow » 07 Jul 2026 14:09

Always nice to see other people's take on navigation through external means.

I actually tried to use this once not long ago, but I couldn't for one small, tiny little reason. I primarily run Linux now, but I also run the Windows build of ATS / ETS2 through Proton. I saw you got inspiration from TruckerMudgeon on his navigator client which is what I'm using currently (and I still need to finish that rewrite actually, got busy of course with other things..), so I figured, let me try doing what I do with his for this client. It... didn't go well. I think part of the reason is because it's an installer and I've had mixed results with that on Linux. Basically what I do is just run TruckerMudgeon's app through the same Proton prefix as whichever game I'm running. For example, ATS. (I have a weird problem with ETS2 for some reason that I need to figure out...) I can run his through the same prefix as ATS without a problem and is the only way the client will see with both being the Windows build. Since Proton basically does a small sandbox of Windows, so outside applications can't communicate with it.

I don't recall if the program was able to at least start though, been a little bit and I can't test it again at the moment because I've been spending the few days tackling a stupid issue with Windows messing with one of my hard drives when it's not suppose to. I want to say that it was able to start at least, but it couldn't communicate with the game's telemetry. When I get some extra time and I get some data moved around to format these drives and make them Linux partitions, I'll see if I can't do some more testing with it.

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