[REL] Krone Profi Liner S3 Revived - v2.0

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Tooth
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Location: Polska

Re: [REL] Krone Profi Liner S3 Revived - v2.0

#61 Post by Tooth » 30 Mar 2026 07:49

Hi, does the mod intentionally generate automatic registrations? If so, can I set my own constants?
I9-7920X | EVGA Micro2 x299 | 4x16 GB Kingston | M2.NVMe - [WDS500G3XHC] 500GB
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yapat1237
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Re: [REL] Krone Profi Liner S3 Revived - v2.0

#62 Post by yapat1237 » 30 Mar 2026 14:43

The trailer is looking good smaen and along with your Cargo Rework the loads are also great!
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Smaen
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Re: [REL] Krone Profi Liner S3 Revived - v2.0

#63 Post by Smaen » 30 Mar 2026 15:49

@Tooth I do not understand your question.
If it's about license plates, the mod has support for both skin based (texture) license plates, and the stock (SCS) generated license plates.

@yapat1237 Thank you!
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Tooth
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Re: [REL] Krone Profi Liner S3 Revived - v2.0

#64 Post by Tooth » 30 Mar 2026 16:45

@Smaen I bought my own trailer. I set up SCS license plates. When I select a cargo market, I previously had a different plate, but after loading the goods, it changes to yet another plate. Is this how it's supposed to be in this mods? I should have my own license plates ? Will the brake lights be improved ?
[ external image ]
I9-7920X | EVGA Micro2 x299 | 4x16 GB Kingston | M2.NVMe - [WDS500G3XHC] 500GB
M2.NVMe - [WDS100T2X0C] 1TB | EVGA P2 1200W | EVGA RTX 2070s Black 8GB
LG ~ OLED48C32LA | Lian-Li 011D | 9x SW3 BL066 | OS : 19045.5371 | NV : 566.14 | Cooling LC
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Smaen
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Re: [REL] Krone Profi Liner S3 Revived - v2.0

#65 Post by Smaen » 30 Mar 2026 16:57

That is indeed very strange.
I don't think that is something my mod would impact though. I have never heard of this issue before, on any trailer, ever.
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abasstreppas
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Re: [REL] Krone Profi Liner S3 Revived - v2.0

#66 Post by abasstreppas » 30 Mar 2026 22:40

Hi mate, have some errors to report :)

Code: Select all

<ERROR> The accessory '/def/vehicle/trailer_owned/krone.profiliner.s3/accessory/m_mudflap/f_mud_s_1x.sii' conflicts with the accessory 'quarter.standard.krone.profiliner.s3.r_fender', which declares it as default or override (directly or indirectly)! 				      Check the integrity of the vehicle's accessory data. Adding item aborted.

<ERROR> [cargo_model_match] Invalid body data configuration detected ('volume' attribute should be > 0.0) for the body: 'dolly.d_meg2.krone.profiliner.s3.body'!
00:25:05.853 : [player] Could not install cargo accessory data for cargo 'pasta', please ensure cargo model match and dynamic cargo data (if they should be supported) are correctly defined.
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Smaen
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Re: [REL] Krone Profi Liner S3 Revived - v2.0

#67 Post by Smaen » 30 Mar 2026 23:21

Thank you, Abass.
I will investigate and get it fixed by the next update
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MisterOlla
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Re: [REL] Krone Profi Liner S3 Revived - v2.0

#68 Post by MisterOlla » 31 Mar 2026 07:49

Amazing work, good to see the best Krone Trailer Mod is coming back.

I really hope you're doing a Steam Workshop Version too, would be great for People who play ETS2 via GeForce Now on Xbox.
So far i will wait for a Workshop release.:)
Dannuuuh
Posts: 3
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Location: Tornio, Finland

Re: [REL] Krone Profi Liner S3 Revived - v2.0

#69 Post by Dannuuuh » 01 Apr 2026 09:25

Hi, has anyone already made XML files to the trailer so i would be able to do my own skins? Great mod btw!
_domxii_
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Joined: 12 Oct 2023 18:23

Re: [REL] Krone Profi Liner S3 Revived - v2.0

#70 Post by _domxii_ » 01 Apr 2026 18:03

Amazing mod, but does this trailer have mat. files?

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