Cargo Sys help needed

CodyVhm
Posts: 9
Joined: 24 Apr 2021 16:10

Cargo Sys help needed

#1 Post by CodyVhm » 20 Mar 2026 15:04

Hello,

I'm working on a Kässbohrer LB4E and struggling hard with the dynamic cargo system. The lashing chains (and sometimes the cargo itself) just won't spawn properly. (Nearly I fixed all the cargos atleast, only the lashes missing..)

I keep getting "misoriented", "opposite sides on X-axis", or "length on Z-axis is zero" errors in the console.

Could someone explain exactly how I am supposed to set these locators up in Blender so they actually work?

[ external image ]

Here is what I need to figure out:

Positioning: I know the lashm_s (start) locators go exactly on the physical trailer hooks/D-rings. But where exactly should I place the lashm_e (end) locators? High up in the air? Staggered?

Orientation (The axes): This is where I'm probably failing. Which way should the Blue (Z), Green (Y), and Red (X) arrows point for both the _s and _e locators? Do the Z-axes have to point directly at each other?

Left/Right: How do I arrange them to avoid the game complaining about them crossing the X-axis or missing the left side? Do I need a specific numbering order (like 0-3 on the left, 4-6 on the right)?

The larea locator: Where exactly should this be placed on the deck, and does its rotation matter for the cargo spawning?

If anyone has a quick step-by-step guide, or even just a screenshot of a working locator setup in Blender showing the axes, it would save my sanity right now! I checked some SCS Kass' trailer, and I tried to "copy" the locators place and stuff, but still can't see any lash on my cargo.. Maybe I'm doing something wrong.

Thanks a lot!

Return to “Blender Tools”

Who is online

Users browsing this forum: CCBot [Bot]