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Realistic AI Traffic Pack v0.6 Beta
Tested on game version: 1.58 and 1.59
Download:
Steam version: https://steamcommunity.com/sharedfiles/ ... earchtext=
This is currently a simple mod that adds painted trucks, trailers, and coaches to road traffic. With this mod, I wanted to introduce a bit more realism to what we observe on the roads — worn and dirty trailers, varied but correct truck–trailer configurations, and popular transport companies.
Mod contents:
* liveries for trucks, trailers (curtain-sided, refrigerated, dump, tankers), and coaches
* several hundred curated truck–trailer combinations that spawn exclusively together: branded company sets for trucks and trailers, as well as unbranded sets with standard worn curtain-siders, reefers, and dump trailers
* a pool of trucks that can spawn with any trailers, including those added by other AI traffic mods
* a pool of trailers that can spawn with any trucks, including those added by other AI traffic mods
* definitions increasing the frequency of the most common real-world combinations, such as high-roof tractors with curtain-sided or refrigerated trailers
* definitions improving the color distribution of spawned trucks — white will be the most common color
* truck liveries including details such as emission standard stickers and “Angles Morts” decals
* Cargo Market support for Krone and Kögel trailers
Planned features:
* expanding the pool of combinations
* creating region-specific sets and assigning them appropriate spawn ratios
* adding truck tuning options (bull bars, additional lighting)
* adding new truck models (priority: MAN TG3, Iveco S-Way, Mercedes MP5, and eActros ProCabin)
* adding new coach models
* verifying whether it’s possible to add low-deck + mega trailer combinations
This is the first version of the mod, so feedback is very important to me in order to improve what needs fixing — feel free to report any bugs.
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**FAQ**
1. Does the mod work with other traffic mods?
Yes. The mod is designed to be compatible with other traffic mods, such as those that change traffic density or add new vehicles.
2. What is the correct load order?
It’s best to place this mod directly below traffic density mods such as Real Traffic Density or Brutal Traffic.
3. Does the mod replace vehicles in the game?
No. That is not the intention. The mod simply adds a pool of realistic, painted vehicle combinations to improve immersion. Default game traffic and vehicles from other mods will still appear — only their spawn frequency may change due to the expanded vehicle pool.
4. Why is the mod so large?
All trailer textures are created in 4K resolution. The standard for AI traffic is 2K, but due to the lower quality and lack of detail, I chose to use 4K textures instead.
5. Can the mod cause FPS drops?
I haven’t experienced any FPS drops myself, but I’m using a very high-performance system. If you notice any issues, please report them in this thread.
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See what it looks like on the road: [ external image ]
**Copyright and Terms of Use**
This mod is the property of its author and is protected by copyright law.
The following is strictly prohibited:
* reuploading the mod in whole or in part without the explicit permission of the author,
* modifying, editing, decompiling, or using any part of the mod (including models, textures, and definitions) for any purpose,
* using any assets from this mod in other projects, whether public or private.
This mod is intended for personal use only.
All rights reserved.
[WIP][REL] Realistic AI Traffic Pack
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Gelex
- Posts: 246
- Joined: 27 Mar 2023 07:36
- Location: Lublin, Poland
[WIP][REL] Realistic AI Traffic Pack
Last edited by Gelex on 25 May 2026 16:50, edited 9 times in total.
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Egon
- Posts: 500
- Joined: 13 Apr 2019 13:58
Re: [WIP] Realistic AI Traffic Pack
That looks really good! Keep up the great work, and welcome between AI modders 
Real AI Country Spawns Add-on for Jazzycat ----- Egon's AI pack ----- Emergency vehicles pack ----- Taxicabs AI pack ----- and more!
Check all of my AI mods here: AI mods by Egon on SCS forum
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Check all of my AI mods here: AI mods by Egon on SCS forum
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Gelex
- Posts: 246
- Joined: 27 Mar 2023 07:36
- Location: Lublin, Poland
Re: [WIP] Realistic AI Traffic Pack
Thank you for the kind words. Hearing something like that from such a legend is quite motivatingEgon wrote: 08 Apr 2026 16:05 That looks really good! Keep up the great work, and welcome between AI modders![]()
I secretly hope that SCS will one day take seriously what we see on the roads.
And here is another sample of AI traffic sets:
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Smaland
- Posts: 931
- Joined: 19 Oct 2018 12:01
- Location: Rio de Janeiro - Brazil
Re: [WIP] Realistic AI Traffic Pack
Nice work Gelex!
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My World of Trucks profile | Småland Transport AB - Stockholm, Sweden | Enterprise Express - Dallas, Texas
My World of Trucks profile | Småland Transport AB - Stockholm, Sweden | Enterprise Express - Dallas, Texas
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Gelex
- Posts: 246
- Joined: 27 Mar 2023 07:36
- Location: Lublin, Poland
Re: [WIP] Realistic AI Traffic Pack
Thank you so much. Not gonna lie... you inspired me a lot
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wojtekCZE
- Posts: 6
- Joined: 28 Jan 2016 10:26
Re: [WIP] Realistic AI Traffic Pack
Very nice work. What types of trailers are you planning other then curtains and dump trailers? Like frigo or lowboy trailers.
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Gelex
- Posts: 246
- Joined: 27 Mar 2023 07:36
- Location: Lublin, Poland
Re: [WIP] Realistic AI Traffic Pack
Thank you so much!wojtekCZE wrote: 09 Apr 2026 14:48 Very nice work. What types of trailers are you planning other then curtains and dump trailers? Like frigo or lowboy trailers.
I've already added refrigerated trailers and box trailers. More will follow. Tankers and silos will also be added. I don't think I'll even bother with heavy-duty trailers.
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Vabis22
- Posts: 2150
- Joined: 27 Aug 2013 22:36
- Location: Edirne/Türkiye
Re: [WIP] Realistic AI Traffic Pack
Cool.Could you add Turkish companies in future?
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KelpoXD
- Posts: 7
- Joined: 09 Feb 2025 08:12
Re: [WIP] Realistic AI Traffic Pack
This is heavily interesting! Will tuned trucks be included in this pack, and maybe new truck models (e.g. Actros MP2, Volvo FH5)?
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Cranlet
- Posts: 157
- Joined: 13 May 2018 21:52
- Location: Alberta, Canada
Re: [WIP] Realistic AI Traffic Pack
Definitely something I've wanted for a while, can't wait.
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