hi everyone i just modeled a bull bar for the volvo but i dont really know anything about moding (i only know how to create truck skins
how to make a bull bar mod
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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xolisa77
- Posts: 2
- Joined: 02 Apr 2026 11:45
how to make a bull bar mod
Post moved - Don't post in root forums
hi everyone i just modeled a bull bar for the volvo but i dont really know anything about moding (i only know how to create truck skins
) i have mase the 3d model and added some of the required stuff to make the 3d model show up in game problem is idk whats the next step after this also i would like to make the bar to be chrome and the v shaped bars to be black please help i tried following the scs tutorial but it looks very outdated
hi everyone i just modeled a bull bar for the volvo but i dont really know anything about moding (i only know how to create truck skins
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Digital X
- Posts: 1982
- Joined: 28 Oct 2013 21:22
- Location: Dover, Kent, UK.
Re: how to make a bull bar mod
Does the bull bar show up on the truck?
When you say you've added the required stuff I assume you've got your definition files made?
For example: def/vehicle/truck/dafxg/bullbar/shape1.sii?
Inside should look something similiar to this:
SiiNunit
{
accessory_addon_data : shape3.daf.95ati.b_grill
{
name: "@@stock@@, @@paint@@"
price: 300
unlock: 0
icon: "daf_95ati/bgrill_stock_daf_95_light"
exterior_model: "/vehicle/truck/upgrade/bottomgrill/daf_95ati/b_grill_01_paint.pmd"
variant: light
}
}
The exterior_model path is where your .pmd and .pmg goes, which is the model descriptor and model geometry. Basically what tells the game "I know where this file is located I can show it to you."
You have truckpaint shader applied but it's not showing the reflection file path needed (vehicle/environment/vehicle_reflection.tobj) These types of files are found in your base.scs folder. You can bring it into your Project Base Path by importing an existing SCS truck model by using base.scs as an archive when importing your trucks, models etc.
The "base" material will be called "cab" which by default is red 255. this is found on all trucks. Will need to assign UV's as well.
As for painting part of the bull bar black, select the required faces, make a new material and click assign. Find a black texture or make a 2x2 in paint.net etc.
Then apply that as dif.spec and adjust to your liking.
When you say you've added the required stuff I assume you've got your definition files made?
For example: def/vehicle/truck/dafxg/bullbar/shape1.sii?
Inside should look something similiar to this:
SiiNunit
{
accessory_addon_data : shape3.daf.95ati.b_grill
{
name: "@@stock@@, @@paint@@"
price: 300
unlock: 0
icon: "daf_95ati/bgrill_stock_daf_95_light"
exterior_model: "/vehicle/truck/upgrade/bottomgrill/daf_95ati/b_grill_01_paint.pmd"
variant: light
}
}
The exterior_model path is where your .pmd and .pmg goes, which is the model descriptor and model geometry. Basically what tells the game "I know where this file is located I can show it to you."
You have truckpaint shader applied but it's not showing the reflection file path needed (vehicle/environment/vehicle_reflection.tobj) These types of files are found in your base.scs folder. You can bring it into your Project Base Path by importing an existing SCS truck model by using base.scs as an archive when importing your trucks, models etc.
The "base" material will be called "cab" which by default is red 255. this is found on all trucks. Will need to assign UV's as well.
As for painting part of the bull bar black, select the required faces, make a new material and click assign. Find a black texture or make a 2x2 in paint.net etc.
Then apply that as dif.spec and adjust to your liking.
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xolisa77
- Posts: 2
- Joined: 02 Apr 2026 11:45
Re: how to make a bull bar mod
i got it to work and it actually looks nice i even made other styles of the volvo bull bars
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