setting up blender and scs tools version 1.60.

blackduppy
Posts: 51
Joined: 13 Sep 2024 16:59

Re: setting up blender and scs tools version 1.60.

#31 Post by blackduppy » 11 Aug 2026 22:13

so the file loaded in game and it showed in the upgrade park but when i check the fh6 side skirt it did not show up.

00:00:04.764 : [zipfs] side_skirts.zip: Created, 63 entries

00:00:15.727 : [zipfs] side_skirts.zip: Unmounted

00:00:17.669 : [zipfs] side_skirts.zip: Created, 63 entries

00:00:36.650 : [mods] Active local mod side_skirts (name: fh6 custom bumper, version: , author: idduuu)
00:00:36.650 : [zipfs] side_skirts.zip: Created, 63 entries
00:00:36.651 : [fs] device C:/Users/Ant/Documents/Euro Truck Simulator 2/mod/side_skirts.zip mounted to mod pool.

00:00:36.651 : [mod_package_manager] Mod "fh6 custom bumper" has been mounted. (package_name: side_skirts, version: , source: User mods)
00:00:36.651 : [ufs] mod pool: 1 packs, 28 files, 36 dirs
00:00:37.892 : [net] LINK ERRO: Not found.
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Digital X
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Location: Dover, Kent, UK.

Re: setting up blender and scs tools version 1.60.

#32 Post by Digital X » 11 Aug 2026 22:22

Can you click the new sideskirt, then exit the game and send me the full game.log please. Or I can take a look at the mod for you if you don't mind sending the file over google drive etc and I'll fix it my end and explain what was wrong.
blackduppy
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Joined: 13 Sep 2024 16:59

Re: setting up blender and scs tools version 1.60.

#33 Post by blackduppy » 11 Aug 2026 22:52

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Digital X
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Re: setting up blender and scs tools version 1.60.

#34 Post by Digital X » 11 Aug 2026 23:54

I've fixed some filenames and it loads, but the errors from the mod (something about shaders and dx11) have made my game.log 28MB.

Only problem is it partially shows up. Only the chrome parts load and it's throwing up errors I've never seen before, something about shader inputs and dx11.

It's late here now I'll have to load it in Blender and look into it further in the morning. But here's what I have at the moment:

[ external image ]

I'm going to upload the partially fixed file here. I would recommend going on to the main part of the sideskirt (the big red part) remove the old material, make a new material and choose truckpaint shader and use volvo's cab paint as the texture. Then export again, that should fix the errors above.


https://drive.google.com/file/d/1t7ffWc ... MzDXa/view
blackduppy
Posts: 51
Joined: 13 Sep 2024 16:59

Re: setting up blender and scs tools version 1.60.

#35 Post by blackduppy » 12 Aug 2026 07:06

ok thx a lot. i will look at it and document this so i remember the steps. i will be back in the afternoon
blackduppy
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Joined: 13 Sep 2024 16:59

Re: setting up blender and scs tools version 1.60.

#36 Post by blackduppy » 12 Aug 2026 14:12

i see my path name was wrong i put volvo_fh_2024 instead of volvo.fh.2024
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Digital X
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Re: setting up blender and scs tools version 1.60.

#37 Post by Digital X » 12 Aug 2026 17:28

As long as that matches the original truck names in the .sii files in the other accessories you shouldn't have problems. I don't know what was going on with the main body of the sideskirt, I haven't encountered that error before.
blackduppy
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Joined: 13 Sep 2024 16:59

Re: setting up blender and scs tools version 1.60.

#38 Post by blackduppy » 12 Aug 2026 18:55

it might be because i used blender material separator (i assign one object with multiple material) . instead of seperating the chrome and color part and giving them their own material. for the other material i used car paint, truck paint something like that.
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Digital X
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Location: Dover, Kent, UK.

Re: setting up blender and scs tools version 1.60.

#39 Post by Digital X » 12 Aug 2026 18:58

You're best off using one material for chrome, and a new material for the main body of the sideskirt to keep it simple.
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xXCARL1992Xx
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Re: setting up blender and scs tools version 1.60.

#40 Post by xXCARL1992Xx » 12 Aug 2026 19:28

Your truckpaint is missing UV information, you only assigned one UV but 3 are needed, even if it is 3x UV_0.
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