FFB plugin (v2.6 upd 08.02.2022) / AT plugin

kkcolloquium
Posts: 1
Joined: 07 Oct 2021 11:42

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2151 Post by kkcolloquium » 23 Feb 2022 16:47

I absolutely love this plugin, thank you so much for creating it. I wonder, is there any way to add in the road feel? It still feels a bit cold on normal driving, even if it was just for bumps or off road so that when you mount a kerb etc you would feel it.
DominikPlayzHD
Posts: 32
Joined: 06 Mar 2022 21:40

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2152 Post by DominikPlayzHD » 06 Mar 2022 21:42

I just have a question why does my wheel start spinning and shaking when I load the ffb all defaut settings.I cannot play with it,it's unplayable
Using g920 5 months old.
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Alphaziel
Posts: 29
Joined: 03 Nov 2017 12:18
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Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2153 Post by Alphaziel » 16 Apr 2022 11:03

FanaLEDs are dead, so I found this plugin. I tried using even the function of the LED part, thinking that it should work, but it didn't work. Are you ready to support the G923?

If you have the necessary information, we can provide it.
BlooD
Posts: 7
Joined: 19 Oct 2015 15:57

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2154 Post by BlooD » 16 Apr 2022 22:54

It's an amazing FFB plugin, but...

... the absence of feedback from road, curbs, truck hitting the road after it was on two wheels, crashes, etc just kills it for me. I found it to be great at what it is, but I can't justify using it over all the features missing because, without all of those, the experience is quite shallow.
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soppatoni
Posts: 501
Joined: 06 Sep 2015 07:29
Location: Lempäälä, Finland
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Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2155 Post by soppatoni » 17 Apr 2022 18:25

You actually are supposed to keep all wheels on the ground, do not hit the curbs or crash the truck...
[ external image ]2019-09-09_08-35-35 by toni soppa, on Flickr
Full time truck driver. Part time virtual trucker
BlooD
Posts: 7
Joined: 19 Oct 2015 15:57

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2156 Post by BlooD » 20 Apr 2022 08:56

soppatoni wrote: 17 Apr 2022 18:25 You actually are supposed to keep all wheels on the ground, do not hit the curbs or crash the truck...
No, really? I didn't know that. Seriously tho, not having feedback from the road, some accidental bumps, etc is just meh and makes this plugin kinda lacking. Even tho the actual feel of the steering is improved drastically, the lack of everything else in exchange is not worth it.
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supric
Posts: 1077
Joined: 08 Jun 2013 09:44
Location: Russia, Tula

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2157 Post by supric » 20 Apr 2022 15:19

Plugin is really not for racing & crushing.
It's true. I'm so sorry.

It's all becoause of telemetry API provides only 1 channel for wheel force - vertical suspension pressure.
There is no longitudinal & lateral forces for wheels.

If SCS add it someday, i could fix it.
Sawizky
Posts: 1
Joined: 23 Apr 2022 13:39

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2158 Post by Sawizky » 23 Apr 2022 13:45

Tip for anyone whose plugin does not load at startup and 'sdk reload' give information "SDK was not initialized during startup" - try to install also x64 version of Microsoft C++ 2012 redistributable. For me that was the problem of plugin not working.

Greetings 😊
llh
Posts: 59
Joined: 30 May 2014 20:43

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2159 Post by llh » 29 Apr 2022 05:18

I never thought this would get updated. Five years later and I still can't play without this. Thanks, man.
Boyd2024
Posts: 1
Joined: 10 May 2022 09:50

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2160 Post by Boyd2024 » 10 May 2022 09:51

I can't get this to work, did all the steps to install. Tried it many times. When I played ETS2 over one year ago I always used this plugin. Can anyone help?
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