Can you explain what is "huge difference"?
FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin
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- Posts: 1
- Joined: 23 Jan 2022 17:50
Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin
Hi,
I'm running 1.43 and the plugin worked just fine with my G27, until I used Nvidia Profile Inspector to fix my AA.
Now, every few seconds the ffb disappears for the fraction of a second and then reengages. It's like the wheel turns off for maybe 1/10 of a second. So if you apply a constant force in a corner, the wheel slowly "stutters" into the direction you're pushing it to.
I had this problem in the past, but very seldom and reenabling the plugin via console always solved the issue.
The default ffb works just fine.
I've tried re-installing the plugin and reversed the changes made in NPI, but it didn't help.
These are the changes I've made in the config.cfg:
uset r_multimon_mode "4"
uset r_buffer_page_size "30"
uset r_mirror_scale_y "1"
uset r_mirror_scale_x "1"
uset r_scale_y "1"
uset r_scale_x "1"
uset r_smaa "0"
uset g_menu_aa_limit "0"
uset g_hq_3d_scale "0.0"
uset g_hq_3d_screenshot "0"
uset r_ssao "0"
Do you know, what could cause the problem?
Thanks in advance.
I'm running 1.43 and the plugin worked just fine with my G27, until I used Nvidia Profile Inspector to fix my AA.
Now, every few seconds the ffb disappears for the fraction of a second and then reengages. It's like the wheel turns off for maybe 1/10 of a second. So if you apply a constant force in a corner, the wheel slowly "stutters" into the direction you're pushing it to.
I had this problem in the past, but very seldom and reenabling the plugin via console always solved the issue.
The default ffb works just fine.
I've tried re-installing the plugin and reversed the changes made in NPI, but it didn't help.
These are the changes I've made in the config.cfg:
uset r_multimon_mode "4"
uset r_buffer_page_size "30"
uset r_mirror_scale_y "1"
uset r_mirror_scale_x "1"
uset r_scale_y "1"
uset r_scale_x "1"
uset r_smaa "0"
uset g_menu_aa_limit "0"
uset g_hq_3d_scale "0.0"
uset g_hq_3d_screenshot "0"
uset r_ssao "0"
Do you know, what could cause the problem?
Thanks in advance.
Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin
HI!!!!!! i run the plugin for the first time...and have a question..its possible to more stiffnes or hardenes of turn steering? I mean aplied more strenght?
thanks
thanks
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Some updates
FFB plugin v2.6 (08.02.2022)
Changes:
1) Researching photos of steering axle of real trucks, I’ve increased in ini-file value of half_axle_length. That’s the distance between a steering hinge and a middle of the wheel. Due to this steering wheel becomes more sensitive to the road surface, and self-stabilization on slow speed becomes closer to real physical model (params of self-stabilization returned to 100 instead of 50/200).
2) Enhanced smoothing on high speed near zero point. Smoothing zone increasing with speed (steering_workzone_truck_speed_enhance). When the player begins to turn his steering wheel too fast, plugin begins release force feedback for a moment and to guess steering wheel’s future position and apply additional smoothing (parameters steering_workzone_wheel_speed_enhance, steering_workzone_multiplier, steering_forward_param).
Additional comments for params in readme files inside archive
ffb_x64_v2_6.7z - 1.0 MB (Eng, rus readme included)
I highly recommend to setup steering wheel animation range and steering params in controls.sii as i describe in the "Additional settings of steering gear ratio" chapter of readme.
FFB plugin v2.6 (08.02.2022)
Changes:
1) Researching photos of steering axle of real trucks, I’ve increased in ini-file value of half_axle_length. That’s the distance between a steering hinge and a middle of the wheel. Due to this steering wheel becomes more sensitive to the road surface, and self-stabilization on slow speed becomes closer to real physical model (params of self-stabilization returned to 100 instead of 50/200).
2) Enhanced smoothing on high speed near zero point. Smoothing zone increasing with speed (steering_workzone_truck_speed_enhance). When the player begins to turn his steering wheel too fast, plugin begins release force feedback for a moment and to guess steering wheel’s future position and apply additional smoothing (parameters steering_workzone_wheel_speed_enhance, steering_workzone_multiplier, steering_forward_param).
Additional comments for params in readme files inside archive
ffb_x64_v2_6.7z - 1.0 MB (Eng, rus readme included)
I highly recommend to setup steering wheel animation range and steering params in controls.sii as i describe in the "Additional settings of steering gear ratio" chapter of readme.
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- Posts: 18
- Joined: 01 Oct 2021 13:44
- Location: Russia
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Здравствуйте, не могу понять что я делаю не так, скачал плагин FFB plugin v2.6 (08.02.2022). Мой руль Logitech Driving Force GT
Установил по пути ( D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins ) создав папку plugins.
Далее произвел все настройки "5) Settings in logitech profiler - something like this: http://s4.uploads.ru/t/3iFBM.jpg http://s4.uploads.ru/t/EuToH.jpg http://s4.uploads.ru/t/7SvKz.jpg"
Запускаю игру, высвечивается окно подключения sdk , нажимаю "ок" , далее перехожу в "настройки игры - настройка устройств" и снимаю галочку с "обратная связь". После чего загружаю игру (проверяю настройки обратной связи что отключена)
В игре обратная связь работает , но есть глюк как раскачивание руля. Руль шатает даже при выключенном двигателе , стоя на ровном покрытии. Как можно исправить этот дефект ?
Так-же перепробовал все версии, и на каждой версии есть тряска.
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
It's not a bug, if you are using Driving Force GT. It's differs in FFB from G27.21RUS [RC] wrote: ↑09 Feb 2022 13:39 Как можно исправить этот дефект ?
Так-же перепробовал все версии, и на каждой версии есть тряска.
If truck engine stopped, FFB goes to the maximum, and smoothing doesn't get any effects.
For DF GT you can decrease
# total force coef
steering_force=100
and increase
# workzone (in points of steering wheel)
steering_workzone=2400
I can't say what values can help, i don't have DF GT for tests. I'm using G27, ini-file in archive - my current settings for my wheel.
P.S.: Or you can just hold the wheel by your arms till you will start the engine))
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- Posts: 18
- Joined: 01 Oct 2021 13:44
- Location: Russia
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
При вождении, руль еще можно удержать, но все равно чувствуется прям бьет по рукам. А если заглушить машину полностью, то тряска очень сильно усиливается, прям бьет хорошо.
When driving, you can still hold the steering wheel, but it still feels like it hits your hands. And if you turn off the car completely, then the shaking increases very much, it hits well
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Try to decrease21RUS [RC] wrote: ↑10 Feb 2022 10:58 When driving, you can still hold the steering wheel, but it still feels like it hits your hands. And if you turn off the car completely, then the shaking increases very much, it hits well
# total force coef
steering_force=100
to 80 or less.
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- Posts: 6
- Joined: 20 Feb 2022 14:18
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Hello Is it used that the vibration of the bump and the collision with the object do not work when the FFB plugin is operated?
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Ciao!
I've just installed latest 2.6 update, configured Logitech utility, removed ETS2 (v1.43) configs. My wheel is G25.
I can't feel reactions stepping on the curbs, driving offroad, engine acceleration. Maybe i need to customize some settings (I'm running defaults + debug=1)
This is my debug log: https://pastebin.com/5v2w7AfB
Thank you for supporting!
I've just installed latest 2.6 update, configured Logitech utility, removed ETS2 (v1.43) configs. My wheel is G25.
I can't feel reactions stepping on the curbs, driving offroad, engine acceleration. Maybe i need to customize some settings (I'm running defaults + debug=1)
This is my debug log: https://pastebin.com/5v2w7AfB
Thank you for supporting!
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