FFB plugin (v2.6 upd 08.02.2022) / AT plugin

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TheTiger
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Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2121 Post by TheTiger » 08 Nov 2021 15:01

@supric I think you are reffering to this line:

# workzone (in points of steering wheel)
steering_workzone=4000
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supric
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Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2122 Post by supric » 08 Nov 2021 15:59

TheTiger wrote: 08 Nov 2021 15:01 @supric I think you are reffering to this line:

# workzone (in points of steering wheel)
steering_workzone=4000
Yes, sorry)
dengor
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Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2123 Post by dengor » 10 Nov 2021 13:37

BeriY_ wrote: 04 Nov 2021 14:34 So People, what's you experience with the new FFB? Would you say this plugin is still better?
I think new FFB is very good for this game (I use G25) and I personally think plugin doesn't give some special to prefer it. (Yes, I used plugin before) Only things i did to new FFB is 1 step (very small amount) motor's vibrations and some raised overall FFB strength.
skipper001
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Joined: 19 Sep 2015 20:14

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2124 Post by skipper001 » 10 Nov 2021 23:30

This plugin used to work great in the past but when I updated to 1.42 the game crash when I click OK on Confirmation " Request to use advanced SDK feature detected" .. I have Logitech driving force GT.. I can't even chose another profile or do anything as it crash as soon as I click on OK.. any help Will be appreciated
dengor
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Joined: 04 Mar 2021 19:56

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2125 Post by dengor » 11 Nov 2021 00:07

Try the new in-game FFB system.
skipper001
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Joined: 19 Sep 2015 20:14

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2126 Post by skipper001 » 11 Nov 2021 20:20

dengor wrote: 11 Nov 2021 00:07 Try the new in-game FFB system.
I don't like it that's why I'm coming back to this plugin
dengor
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Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2127 Post by dengor » 11 Nov 2021 23:33

skipper001 wrote: 11 Nov 2021 20:20 I don't like it that's why I'm coming back to this plugin
What you don't like exactly?
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mackintosh
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Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2128 Post by mackintosh » 12 Nov 2021 10:27

I can't speak for him, but "everything". It feels wrong every step of the way, no matter what settings I've used. Maybe they tuned it to make the experience realistic for their new best buddies at Thrustmaster, but I'm not going to throw out a perfectly functioning wheel to test that theory. Fortunately as long as this plugin works, I don't care.
skipper001
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Joined: 19 Sep 2015 20:14

Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2129 Post by skipper001 » 12 Nov 2021 15:34

mackintosh wrote: 12 Nov 2021 10:27 I can't speak for him, but "everything". It feels wrong every step of the way, no matter what settings I've used. Maybe they tuned it to make the experience realistic for their new best buddies at Thrustmaster, but I'm not going to throw out a perfectly functioning wheel to test that theory. Fortunately as long as this plugin works, I don't care.
Yes it's everything. You're absolutely right. I didn't want to answer him because I'm not here to discuss the new FFB .. I'm Just here to find a solution to my problem with the plugin..
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supric
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Re: FFB plugin (v2.5 upd 30.01.2017) / AT plugin

#2130 Post by supric » 12 Nov 2021 20:41

skipper001 wrote: 10 Nov 2021 23:30 This plugin used to work great in the past but when I updated to 1.42 the game crash when I click OK on Confirmation " Request to use advanced SDK feature detected" .. I have Logitech driving force GT.. I can't even chose another profile or do anything as it crash as soon as I click on OK.. any help Will be appreciated
Can you disconnect all USB devices except DFGT and try again?
And check system for virtual devices, such as VJoy or similar, and disable it.
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