FFB plugin (v2.6 upd 08.02.2022) / AT plugin
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- Posts: 1
- Joined: 07 Oct 2021 11:42
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
I absolutely love this plugin, thank you so much for creating it. I wonder, is there any way to add in the road feel? It still feels a bit cold on normal driving, even if it was just for bumps or off road so that when you mount a kerb etc you would feel it.
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- Posts: 32
- Joined: 06 Mar 2022 21:40
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
I just have a question why does my wheel start spinning and shaking when I load the ffb all defaut settings.I cannot play with it,it's unplayable
Using g920 5 months old.
Using g920 5 months old.
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
FanaLEDs are dead, so I found this plugin. I tried using even the function of the LED part, thinking that it should work, but it didn't work. Are you ready to support the G923?
If you have the necessary information, we can provide it.
If you have the necessary information, we can provide it.
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
It's an amazing FFB plugin, but...
... the absence of feedback from road, curbs, truck hitting the road after it was on two wheels, crashes, etc just kills it for me. I found it to be great at what it is, but I can't justify using it over all the features missing because, without all of those, the experience is quite shallow.
... the absence of feedback from road, curbs, truck hitting the road after it was on two wheels, crashes, etc just kills it for me. I found it to be great at what it is, but I can't justify using it over all the features missing because, without all of those, the experience is quite shallow.
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
You actually are supposed to keep all wheels on the ground, do not hit the curbs or crash the truck...
[ external image ]2019-09-09_08-35-35 by toni soppa, on Flickr
Full time truck driver. Part time virtual trucker
Full time truck driver. Part time virtual trucker
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
No, really? I didn't know that. Seriously tho, not having feedback from the road, some accidental bumps, etc is just meh and makes this plugin kinda lacking. Even tho the actual feel of the steering is improved drastically, the lack of everything else in exchange is not worth it.
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Plugin is really not for racing & crushing.
It's true. I'm so sorry.
It's all becoause of telemetry API provides only 1 channel for wheel force - vertical suspension pressure.
There is no longitudinal & lateral forces for wheels.
If SCS add it someday, i could fix it.
It's true. I'm so sorry.
It's all becoause of telemetry API provides only 1 channel for wheel force - vertical suspension pressure.
There is no longitudinal & lateral forces for wheels.
If SCS add it someday, i could fix it.
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Tip for anyone whose plugin does not load at startup and 'sdk reload' give information "SDK was not initialized during startup" - try to install also x64 version of Microsoft C++ 2012 redistributable. For me that was the problem of plugin not working.
Greetings
Greetings
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
I never thought this would get updated. Five years later and I still can't play without this. Thanks, man.
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
I can't get this to work, did all the steps to install. Tried it many times. When I played ETS2 over one year ago I always used this plugin. Can anyone help?
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