FFB plugin (v2.6 upd 08.02.2022) / AT plugin
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geogruia
- Posts: 3
- Joined: 20 Jun 2020 09:54
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Any of you guys managed to add custom lut ffb to ets? now i see they added suport for it back in 1.42
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marcvane86
- Posts: 9
- Joined: 24 Dec 2021 10:27
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
I will try this when i get home Tuesday. I do have an virtual controller app running CCP (custom control pad) i normally use this for extra buttons ingame for easy use.supric wrote: 22 Apr 2023 22:28Hi!marcvane86 wrote: 21 Apr 2023 11:36 Cant get to my profile allthought i see it in the background, game starts and immediately comes up with popup screen sdk found, all i can do is press ok and then it crashes.
Try to disconnect all other USB devices (for test), and check other installed virtual game devices and disable it (VJoy for example, it looks exactly like running plugin with installed VJoy problem).
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avenger
- Posts: 58
- Joined: 07 Feb 2023 13:56
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Yup. I have a c++ program connecting to the wheel and doing LED effects sending raw HID commands to the wheel. Now going to turn that into a telemetry plug in and probably will model the leds to display how full the tank is in the truck. But I'm not sure I'm going to delve down in the whole force feedback stuff as there's a lot to model (heavy steering with truck stopped, lighter as it moves, bumps, engine vibration....).geogruia wrote: 23 Apr 2023 00:22Any luck with that? ^^avenger wrote: 26 Mar 2023 23:52 Request: Upload project to GitHub!.. I've done a little ffb rumble plugin to my old toy wheel and bought a g29 now. It would be much easier to get decent immersive ffb with a project to base on. ^^
I tried your plug in, it hooks to my wheel, but it just makes it heavy. I see behavior change while stopped and moving but its stiffness doesn't change as I speed up. If this doesn't become a public open source project I might just make one myself from scratch.
I could help with LED support for g29 & proper engine feedback. Unfortunately for me, for now, it's back to weird base game's FFB.
Probably the reason I can't use your plugin is because I got GHub and not that Logitech Profiler app.
After I have the LED plugin done I will see if I can model some artificial effects in a standalone app (like I did with LEDs), as I suspect having decent vibration effects is not feasible with g29 actuators design. As far as force feedback is concerned, I will have to play a bit with the Logitech SDK to see if it offers enough flexibility (it doesn't for LEDs), and perhaps resort to raw HID commands to model the force feedback. And, in the end, hope with just telemetry data I could model everything I need for a decent game feedback. That's not going to be an easy task!
I plan on releasing my work in a public GitHub repository. But currently I only have a tiny leds PoC that runs through the possible led combinations and do some static effects.
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supric
- Posts: 1078
- Joined: 08 Jun 2013 09:44
- Location: Russia, Tula
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
I don't use GitHub and i don't like an idea to share my sources, sorry.
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marcvane86
- Posts: 9
- Joined: 24 Dec 2021 10:27
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
i Give up, tried all the above things but there is no difference. im setteling with the ingame FFB.supric wrote: 22 Apr 2023 22:28Hi!marcvane86 wrote: 21 Apr 2023 11:36 Cant get to my profile allthought i see it in the background, game starts and immediately comes up with popup screen sdk found, all i can do is press ok and then it crashes.
Try to disconnect all other USB devices (for test), and check other installed virtual game devices and disable it (VJoy for example, it looks exactly like running plugin with installed VJoy problem).
Been trying to many hours now to sort it out. something is blocking it from working but i cant find it anymore.
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Avrozavr
- Posts: 3
- Joined: 26 Apr 2021 10:08
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Hello, first of all thank you for the great automatic transmission plugin. I have a question about it. i searched the forums but did not find the answer. what does cc_eco_reduction parameter do?
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supric
- Posts: 1078
- Joined: 08 Jun 2013 09:44
- Location: Russia, Tula
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
Hi!
While cruise control is on, shiftings will occur at lower RPM for eco-driving on cruise control.
Higher value of cc_eco_reduction means lower RPM shiftings in cruise control mode.
Zero means no difference in regular driving and cruise control driving.
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Avrozavr
- Posts: 3
- Joined: 26 Apr 2021 10:08
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
is it from 0 to 100 or some other value?supric wrote: 26 Jun 2023 15:29 While cruise control is on, shiftings will occur at lower RPM for eco-driving on cruise control.
Higher value of cc_eco_reduction means lower RPM shiftings in cruise control mode.
Zero means no difference in regular driving and cruise control driving.
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supric
- Posts: 1078
- Joined: 08 Jun 2013 09:44
- Location: Russia, Tula
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
You can set any value you want, there is no checking, but some strange values may cause strange behavior of plugin))
It depends of truck load, map/road relief, cruising speed and number of transmission's gears with differential ratio.
For 12 gears in ETS2 and speed limiter 88 i like value 30, for 18 gears in ATS without speed limiter i set it to 15.
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Avrozavr
- Posts: 3
- Joined: 26 Apr 2021 10:08
Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin
I try to mnimize my fuel consumption while using keyboard and mouse. and so far i am around 30l/10km sometimes less.
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