FFB plugin (v2.6 upd 08.02.2022) / AT plugin

geogruia
Posts: 3
Joined: 20 Jun 2020 09:54

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2201 Post by geogruia » 23 Apr 2023 00:23

Any of you guys managed to add custom lut ffb to ets? now i see they added suport for it back in 1.42
marcvane86
Posts: 9
Joined: 24 Dec 2021 10:27

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2202 Post by marcvane86 » 23 Apr 2023 05:48

supric wrote: 22 Apr 2023 22:28
marcvane86 wrote: 21 Apr 2023 11:36 Cant get to my profile allthought i see it in the background, game starts and immediately comes up with popup screen sdk found, all i can do is press ok and then it crashes.
Hi!

Try to disconnect all other USB devices (for test), and check other installed virtual game devices and disable it (VJoy for example, it looks exactly like running plugin with installed VJoy problem).
I will try this when i get home Tuesday. I do have an virtual controller app running CCP (custom control pad) i normally use this for extra buttons ingame for easy use.
avenger
Posts: 58
Joined: 07 Feb 2023 13:56

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2203 Post by avenger » 23 Apr 2023 19:01

geogruia wrote: 23 Apr 2023 00:22
avenger wrote: 26 Mar 2023 23:52 Request: Upload project to GitHub!.. I've done a little ffb rumble plugin to my old toy wheel and bought a g29 now. It would be much easier to get decent immersive ffb with a project to base on. ^^

I tried your plug in, it hooks to my wheel, but it just makes it heavy. I see behavior change while stopped and moving but its stiffness doesn't change as I speed up. If this doesn't become a public open source project I might just make one myself from scratch.

I could help with LED support for g29 & proper engine feedback. Unfortunately for me, for now, it's back to weird base game's FFB.

Probably the reason I can't use your plugin is because I got GHub and not that Logitech Profiler app.
Any luck with that? ^^
Yup. I have a c++ program connecting to the wheel and doing LED effects sending raw HID commands to the wheel. Now going to turn that into a telemetry plug in and probably will model the leds to display how full the tank is in the truck. But I'm not sure I'm going to delve down in the whole force feedback stuff as there's a lot to model (heavy steering with truck stopped, lighter as it moves, bumps, engine vibration....).

After I have the LED plugin done I will see if I can model some artificial effects in a standalone app (like I did with LEDs), as I suspect having decent vibration effects is not feasible with g29 actuators design. As far as force feedback is concerned, I will have to play a bit with the Logitech SDK to see if it offers enough flexibility (it doesn't for LEDs), and perhaps resort to raw HID commands to model the force feedback. And, in the end, hope with just telemetry data I could model everything I need for a decent game feedback. That's not going to be an easy task!

I plan on releasing my work in a public GitHub repository. But currently I only have a tiny leds PoC that runs through the possible led combinations and do some static effects.
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supric
Posts: 1078
Joined: 08 Jun 2013 09:44
Location: Russia, Tula

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2204 Post by supric » 23 Apr 2023 23:46

geogruia wrote: 23 Apr 2023 00:22 Any luck with that? ^^
I don't use GitHub and i don't like an idea to share my sources, sorry.
marcvane86
Posts: 9
Joined: 24 Dec 2021 10:27

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2205 Post by marcvane86 » 24 Apr 2023 17:24

supric wrote: 22 Apr 2023 22:28
marcvane86 wrote: 21 Apr 2023 11:36 Cant get to my profile allthought i see it in the background, game starts and immediately comes up with popup screen sdk found, all i can do is press ok and then it crashes.
Hi!

Try to disconnect all other USB devices (for test), and check other installed virtual game devices and disable it (VJoy for example, it looks exactly like running plugin with installed VJoy problem).
i Give up, tried all the above things but there is no difference. im setteling with the ingame FFB.
Been trying to many hours now to sort it out. something is blocking it from working but i cant find it anymore.
Avrozavr
Posts: 3
Joined: 26 Apr 2021 10:08

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2206 Post by Avrozavr » 17 May 2023 15:44

Hello, first of all thank you for the great automatic transmission plugin. I have a question about it. i searched the forums but did not find the answer. what does cc_eco_reduction parameter do?
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supric
Posts: 1078
Joined: 08 Jun 2013 09:44
Location: Russia, Tula

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2207 Post by supric » 26 Jun 2023 15:29

Avrozavr wrote: 17 May 2023 15:44 what does cc_eco_reduction parameter do?
Hi!
While cruise control is on, shiftings will occur at lower RPM for eco-driving on cruise control.
Higher value of cc_eco_reduction means lower RPM shiftings in cruise control mode.
Zero means no difference in regular driving and cruise control driving.
Avrozavr
Posts: 3
Joined: 26 Apr 2021 10:08

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2208 Post by Avrozavr » 05 Jul 2023 12:50

supric wrote: 26 Jun 2023 15:29 While cruise control is on, shiftings will occur at lower RPM for eco-driving on cruise control.
Higher value of cc_eco_reduction means lower RPM shiftings in cruise control mode.
Zero means no difference in regular driving and cruise control driving.
is it from 0 to 100 or some other value?
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supric
Posts: 1078
Joined: 08 Jun 2013 09:44
Location: Russia, Tula

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2209 Post by supric » 07 Jul 2023 08:28

Avrozavr wrote: 05 Jul 2023 12:50 is it from 0 to 100 or some other value?
You can set any value you want, there is no checking, but some strange values may cause strange behavior of plugin))

It depends of truck load, map/road relief, cruising speed and number of transmission's gears with differential ratio.
For 12 gears in ETS2 and speed limiter 88 i like value 30, for 18 gears in ATS without speed limiter i set it to 15.
Avrozavr
Posts: 3
Joined: 26 Apr 2021 10:08

Re: FFB plugin (v2.6 upd 08.02.2022) / AT plugin

#2210 Post by Avrozavr » 08 Jul 2023 17:50

I try to mnimize my fuel consumption while using keyboard and mouse. and so far i am around 30l/10km sometimes less.

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