VR - experimental support

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supric
Posts: 1077
Joined: 08 Jun 2013 09:44
Location: Russia, Tula

Re: Oculus Rift - experimental support

#2101 Post by supric » 09 Jan 2023 06:46

Hi!
I can't change "gamma" setting (Grahics) in VR.
Changing r_gamma in config doesn't work too.
Is it fixed in VR?
Krists
Posts: 35
Joined: 30 Nov 2021 02:14

Re: Oculus Rift - experimental support

#2102 Post by Krists » 10 Jan 2023 17:31

So I fell into the rabbit hole and bought myself 4090 FE and...my god the difference is so crazy!
Unfortunatley I dont have any measurable/quantitative data, but finally with G2 on 100% resolution the game feels super smooth and is reaching stable 90 FPS.
With 3080Ti I was getting sea sickness due to visible stuttering during turns or on a rainy day in Austria, but now, butter smooth!
cisse75
Posts: 3
Joined: 15 Jan 2021 10:32

Re: Oculus Rift - experimental support

#2103 Post by cisse75 » 10 Jan 2023 21:35

Krists wrote: 10 Jan 2023 17:31 So I fell into the rabbit hole and bought myself 4090 FE and...my god the difference is so crazy!
Unfortunatley I dont have any measurable/quantitative data, but finally with G2 on 100% resolution the game feels super smooth and is reaching stable 90 FPS.
With 3080Ti I was getting sea sickness due to visible stuttering during turns or on a rainy day in Austria, but now, butter smooth!
Hello,
You are playing with stemvr.
With 100% resolution, the image is a bit blurry for me
Krists
Posts: 35
Joined: 30 Nov 2021 02:14

Re: Oculus Rift - experimental support

#2104 Post by Krists » 10 Jan 2023 22:36

cisse75 wrote: 10 Jan 2023 21:35
Krists wrote: 10 Jan 2023 17:31 So I fell into the rabbit hole and bought myself 4090 FE and...my god the difference is so crazy!
Unfortunatley I dont have any measurable/quantitative data, but finally with G2 on 100% resolution the game feels super smooth and is reaching stable 90 FPS.
With 3080Ti I was getting sea sickness due to visible stuttering during turns or on a rainy day in Austria, but now, butter smooth!
Hello,
You are playing with stemvr.
With 100% resolution, the image is a bit blurry for me
I am using OpenXR iwhich further optimizes performance and disables Steam VR and the image is very "crisp". Did not have time to tinker more, but the quality of visuals is the same as was with 3080Ti, but now it's very smooth.
I also tried Elite Dangerous and Project Wingman and I think I have finally maxed out my hardware for G2, as nothing stutters at G2 native resolution.
Krists
Posts: 35
Joined: 30 Nov 2021 02:14

Re: Oculus Rift - experimental support

#2105 Post by Krists » 10 Jan 2023 22:47

Just to give an example of similar trips in ETS2 France delivering Christmas gifts with MAN TGX.
I am using Frosty Winter weather and realistic traffic mods and both deliveries were in night:

Top graph is 3080Ti and bottom is 4090 FE.
CPU is 5800X3D.

Top red line is 90FPS mark and bottom 0 with G2:

[ external image ]
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KingOfTheRoad77
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Re: Oculus Rift - experimental support

#2106 Post by KingOfTheRoad77 » 11 Jan 2023 16:29

😩 These graphs make me getting even weaker 😩
=> I am already looking several times a day into different hardware outlets to catch a little less expensive 4090... no luck so far. The lowest so far is 1.949 €, a couple of times already, even once 1.899 - but I am still really hesitating at those price levels... 😵

I wished AMD would solve their VR issue so I could give a 7900 XTX a second trial for 700 bucks less... 🙏
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KingOfTheRoad77
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Re: Oculus Rift - experimental support

#2107 Post by KingOfTheRoad77 » 11 Jan 2023 22:36

Wish me luck:
Could be I've just bought a FE via eBay from a private seller. I just hope it is serious and I'll hold that card in my hands latest Saturday 🙏🙏🙏 I'll be quite nervous until then 😵💫😵💫🥶🥵
Shiva
Posts: 4993
Joined: 21 Dec 2018 16:16

Re: Oculus Rift - experimental support

#2108 Post by Shiva » 12 Jan 2023 00:02

KingOfTheRoad77, I hope all goes well.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
HeliCopter
Posts: 1
Joined: 19 Jan 2023 16:29

Re: Oculus Rift - experimental support

#2109 Post by HeliCopter » 19 Jan 2023 16:35

hello, doesn ets2 1.38 has functions like lock rot and lock pos etc in f;y/debug camera?? if it does,,then i cant find it by pressing num 7.pls help.
Eddysign
Posts: 6
Joined: 27 Jul 2022 21:15

Re: Oculus Rift - experimental support

#2110 Post by Eddysign » 21 Jan 2023 07:58

supric wrote: 09 Jan 2023 06:46 Hi!
I can't change "gamma" setting (Grahics) in VR.
Changing r_gamma in config doesn't work too.
Is it fixed in VR?
You could use OpenXR: https://mbucchia.github.io/OpenXR-Toolkit/
With that you can change settings like exposure, saturation, color balance, etc.

Performance wise I don't see a huge difference but I realy like those color controls, I prefer it to be a bit les saturated so it is not so cartoony.
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