VR - experimental support
Re: Oculus Rift - experimental support
Hi!
I can't change "gamma" setting (Grahics) in VR.
Changing r_gamma in config doesn't work too.
Is it fixed in VR?
I can't change "gamma" setting (Grahics) in VR.
Changing r_gamma in config doesn't work too.
Is it fixed in VR?
Re: Oculus Rift - experimental support
So I fell into the rabbit hole and bought myself 4090 FE and...my god the difference is so crazy!
Unfortunatley I dont have any measurable/quantitative data, but finally with G2 on 100% resolution the game feels super smooth and is reaching stable 90 FPS.
With 3080Ti I was getting sea sickness due to visible stuttering during turns or on a rainy day in Austria, but now, butter smooth!
Unfortunatley I dont have any measurable/quantitative data, but finally with G2 on 100% resolution the game feels super smooth and is reaching stable 90 FPS.
With 3080Ti I was getting sea sickness due to visible stuttering during turns or on a rainy day in Austria, but now, butter smooth!
Re: Oculus Rift - experimental support
Hello,Krists wrote: ↑10 Jan 2023 17:31 So I fell into the rabbit hole and bought myself 4090 FE and...my god the difference is so crazy!
Unfortunatley I dont have any measurable/quantitative data, but finally with G2 on 100% resolution the game feels super smooth and is reaching stable 90 FPS.
With 3080Ti I was getting sea sickness due to visible stuttering during turns or on a rainy day in Austria, but now, butter smooth!
You are playing with stemvr.
With 100% resolution, the image is a bit blurry for me
Re: Oculus Rift - experimental support
I am using OpenXR iwhich further optimizes performance and disables Steam VR and the image is very "crisp". Did not have time to tinker more, but the quality of visuals is the same as was with 3080Ti, but now it's very smooth.cisse75 wrote: ↑10 Jan 2023 21:35Hello,Krists wrote: ↑10 Jan 2023 17:31 So I fell into the rabbit hole and bought myself 4090 FE and...my god the difference is so crazy!
Unfortunatley I dont have any measurable/quantitative data, but finally with G2 on 100% resolution the game feels super smooth and is reaching stable 90 FPS.
With 3080Ti I was getting sea sickness due to visible stuttering during turns or on a rainy day in Austria, but now, butter smooth!
You are playing with stemvr.
With 100% resolution, the image is a bit blurry for me
I also tried Elite Dangerous and Project Wingman and I think I have finally maxed out my hardware for G2, as nothing stutters at G2 native resolution.
Re: Oculus Rift - experimental support
Just to give an example of similar trips in ETS2 France delivering Christmas gifts with MAN TGX.
I am using Frosty Winter weather and realistic traffic mods and both deliveries were in night:
Top graph is 3080Ti and bottom is 4090 FE.
CPU is 5800X3D.
Top red line is 90FPS mark and bottom 0 with G2:
[ external image ]
I am using Frosty Winter weather and realistic traffic mods and both deliveries were in night:
Top graph is 3080Ti and bottom is 4090 FE.
CPU is 5800X3D.
Top red line is 90FPS mark and bottom 0 with G2:
[ external image ]
- KingOfTheRoad77
- Posts: 233
- Joined: 07 May 2021 13:27
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Re: Oculus Rift - experimental support
These graphs make me getting even weaker
=> I am already looking several times a day into different hardware outlets to catch a little less expensive 4090... no luck so far. The lowest so far is 1.949 €, a couple of times already, even once 1.899 - but I am still really hesitating at those price levels...
I wished AMD would solve their VR issue so I could give a 7900 XTX a second trial for 700 bucks less...
=> I am already looking several times a day into different hardware outlets to catch a little less expensive 4090... no luck so far. The lowest so far is 1.949 €, a couple of times already, even once 1.899 - but I am still really hesitating at those price levels...
I wished AMD would solve their VR issue so I could give a 7900 XTX a second trial for 700 bucks less...
- KingOfTheRoad77
- Posts: 233
- Joined: 07 May 2021 13:27
- Contact:
Re: Oculus Rift - experimental support
Wish me luck:
Could be I've just bought a FE via eBay from a private seller. I just hope it is serious and I'll hold that card in my hands latest Saturday I'll be quite nervous until then
Could be I've just bought a FE via eBay from a private seller. I just hope it is serious and I'll hold that card in my hands latest Saturday I'll be quite nervous until then
Re: Oculus Rift - experimental support
KingOfTheRoad77, I hope all goes well.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
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Re: Oculus Rift - experimental support
hello, doesn ets2 1.38 has functions like lock rot and lock pos etc in f;y/debug camera?? if it does,,then i cant find it by pressing num 7.pls help.
Re: Oculus Rift - experimental support
You could use OpenXR: https://mbucchia.github.io/OpenXR-Toolkit/
With that you can change settings like exposure, saturation, color balance, etc.
Performance wise I don't see a huge difference but I realy like those color controls, I prefer it to be a bit les saturated so it is not so cartoony.
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