Sandpoint > Coeur d'Alene
Spokane > Coeur d'Alene
Coeur d'Alene > Spokane (Coastline Mining)
=> FPS were noticeable better than the days before, even in and around Spokane and Coeur d'Alene, for whatever reason. And they climbed up to 65-75 during the last trip as soon as I left Spokane and headed towards Coastline Mining.
CPU usage was around 12-16% with a maximum of 19%, whereas the GPU always was between 75 and 99% (mostly >90%).fpsVR Report:
App: amtrucks HMD: Pimax Vision 8K X (75.000 Hz, IPD 63.0)
GPU: NVIDIA GeForce RTX 3080 (30.0.15.1179, Tavg 64.1, Tmax 70) CPU: AMD Ryzen 5 5600X 6-Core Processor (Tavg 50.2, Tmax 56)
Delivered fps: 56.27 Duration: 85.8min. Headset was active: 100%
GPU Frametimes:
Median: 16.5 ms
99th percentile: 26.2 ms
99.9th percentile: 29 ms
frametime <13.3ms(vsync): 21.5%
CPU frametime:
Median: 13.2 ms
99th percentile: 24.8 ms
99.9th percentile: 28 ms
frametime <13.3ms(vsync): 51.7%
Reprojection Ratio: 0.0% (for Index/Vive/VivePro headsets only)
Dropped frames: 0 or 0.0% (for Index/Vive/VivePro headsets only)
Max. SteamVR SS: 100%
Render resolution per eye: 4512x3948(by SteamVR settings, Max.) (HMD driver recommended: 4514x3948)
Still not sure what to think of it and what to do:
I could take a trip back to Sandpoint, then re-install the 5800X 3D and then do almost the same routes than today. But I don't think there'll be a big difference... might already be lack of a longer rain period I had now which might affect FPS significantly - or not...
On the other side: At least with the 3080, I certainly won't get beyond an avg. of 60 FPS or so anyway on these routes.
So, main reason for any further evaluation of the 5800X 3D would be the future upgrade to the 4080 in order to avoid any CPU limitation best as possible... But on the other side, there still would be plenty of time to evaluate this as soon as I have a 4080 and hopefully to save some money until then if the CPU's get a bit cheaper.
Well, I think if SCS (@Komat) would work on the VR programming and optimize it, integrate VRS and FFR, at least that the NVidia driver supports it officially, we already would have a huge huge gain and save even more money...
Just let's pray