Okay, that might be it. Wasn't aware of the fact that the HMD has to be compatible with OpenXR. I thought OpenXR and OpenVR were more or less the same except the fact that OpenVR needed SteamVR.
Lesson learned
Okay, that might be it. Wasn't aware of the fact that the HMD has to be compatible with OpenXR. I thought OpenXR and OpenVR were more or less the same except the fact that OpenVR needed SteamVR.
Dammit - thought I could get around spending 500 bucks right nowgrantalope wrote: ↑24 Apr 2022 08:06 Ok , got my 5800x3D installed and jumped in the game for about an hour. Hype seems to be real on this chip. Feels like I'm completely unbottleknecked on a GTX 3080 now. I was cruising around at night in ATS with a rock solid 90 fps and zero stuttering with consistent ~95% gpu usage (never see it this high.) My CPU times in FPSVR dropped from ~15-17ms to ~5-7ms.
Switched over to this from openvr_fsr and liking it a lot better. Getting rid of SteamVR as a middle man is a massive win for me haha. Thanks for sharing @dhrtodhrto wrote: ↑23 Apr 2022 13:26
On another note, I've been running the openvr_fsr mod for some time now. Although it helps, it's still a bit mixed. Recently, I discovered another mod (first for ACC, but it also works for ETS2): https://gitlab.com/Jabbah/open-composite-acc/-/releases
It's sort of wrapper that translates openvr calls to openxr, bypassing SteamVR completely. This mod gave me a much smoother experience than native or openvr_fsr via SteamVR. It seems SteamVR imposes quite a bit of overhead. I'd recommend to give it go. With this mod, I can manage 90 fps in ACC in multiplayer without having to turn down the graphic settings too much.
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