SCS General Discussion Thread
Re: SCS General Discussion Thread
In Brazil there's pretty much only McDonald's and BK... All the others (Besides KFC), failed in our FF market. And although both aren't what you should eat on a daily basis, BK has just a much better quality food, without mentioning they have a lot more options for a person like me, that hates any sort of vegetable in their burger.
- xXCARL1992Xx
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Re: SCS General Discussion Thread
you can order them without, you just need to tell them that
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Re: SCS General Discussion Thread
Honestly game engine upgrade is the only thing I look forward in this game nowadays, rest just feels more of the same
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Re: SCS General Discussion Thread
When they talk about the heavy haul experience, I hope for something like a default stackable lowboy or the option to disconnect the neck before unloading. Or maybe, as some have said, being able to remove/add the flags and banner without visiting a repair station.
A hood to me isn't improving the experience. Do I welcome the model improvements? Sure. Am I happy to see cab suspension become a thing in ATS? Absolutely.
But lowboy cargo in this game is still handled like pretty much everything else, and I have to play a farming game if I want a more involved heavy haul experience.
Check out this wind power pack that is about to be released. The modder has trailers with function that require limited assembly, all the pieces of a wind tower, and cargo that is properly sized. (And a similarly functional blade trailer is coming as well).
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I'd pay like $20-25 for an SCS DLC like that. That would be leveling up the heavy haul experience.
A hood to me isn't improving the experience. Do I welcome the model improvements? Sure. Am I happy to see cab suspension become a thing in ATS? Absolutely.
But lowboy cargo in this game is still handled like pretty much everything else, and I have to play a farming game if I want a more involved heavy haul experience.
Check out this wind power pack that is about to be released. The modder has trailers with function that require limited assembly, all the pieces of a wind tower, and cargo that is properly sized. (And a similarly functional blade trailer is coming as well).
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I'd pay like $20-25 for an SCS DLC like that. That would be leveling up the heavy haul experience.
Re: SCS General Discussion Thread
That, or beamng-esque vehicle physics (Minus the soft body thing due to licenses). But at this point I'd be happy with just some extra missions/levels outside of the main course, since currently, HH on either game, is basically just like regular OTR but with a few dirt road miles at the begging and at the end.
- Vinnie Terranova
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Re: SCS General Discussion Thread
So... if I understand correctly we'll get a bigger hood on the WS (a visual thing) and probably some more horsepower engine (a small textual change in some .sii / .sui files)? Or can we expect more with this Heavy Haul update?
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Re: SCS General Discussion Thread
Yeah, something, anything to break up the E, enter monotony.55sixxx wrote: ↑08 Jun 2023 20:05 That, or beamng-esque vehicle physics (Minus the soft body thing due to licenses). But at this point I'd be happy with just some extra missions/levels outside of the main course, since currently, HH on either game, is basically just like regular OTR but with a few dirt road miles at the begging and at the end.
Re: SCS General Discussion Thread
Watched the clip again, is it me or was the trailer closer to the cab?
In a world full of swift drivers, I'm an O/O.
Re: SCS General Discussion Thread
Its just you.
Re: SCS General Discussion Thread
What mobile game is this?Optional Features wrote: ↑08 Jun 2023 19:20
Check out this wind power pack that is about to be released. The modder has trailers with function that require limited assembly, all the pieces of a wind tower, and cargo that is properly sized. (And a similarly functional blade trailer is coming as well).
https://i.ibb.co/6XbGRK8/IMG-2440.png
https://i.ibb.co/27p6Qf5/IMG-2439.png
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